PCVR & VR Mods
PCVR on Linux is possible — the details are what matter
VR on Linux asks more of a system than flat-screen gaming: a runtime, a headset, a GPU driver and the way a game is launched all have to agree before you get into a headset. This section is where NAnnersTech documents how that works in practice, and what to change when it does not.
Sections
What will be covered here
VR compatibility
Whether a headset and a game can meet on Linux at all, and where compatibility usually breaks: the runtime in use, the game’s renderer, and how the title is started through a compatibility layer.
VR mods
Installing and running VR mods for games that were not built with headsets in mind: what each mod expects, how it is added to a game, and which settings matter most for a comfortable frame rate.
Troubleshooting
The familiar list: a headset that is not detected, a game that launches flat, stuttering after a few minutes, or an update that changes how everything behaves.
PCVR on Linux
VR Compatibility & Hands-On Testing
Explore the tools, runtimes, and troubleshooting methods behind PCVR gaming on Linux. NAnnersTech focuses on practical testing, compatibility observations, and solutions to real VR problems.
Headsets & OpenXR Runtimes
Our testing includes Meta Quest 3, WiVRn, OpenXR, and OpenComposite. We document configurations, troubleshooting steps, and limitations discovered during testing.
NAnnersVRhub
NAnnersVRhub is an open-source Linux VR compatibility and mod management project. It helps users inspect their VR environment, understand game-specific setup requirements, and troubleshoot Windows VR games and mods running on Linux.
Developed through AI-assisted development and hands-on Linux VR testing.